Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

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Maiming Grenade

This grenade is usually covered with vicious spikes. Any creatures who fail the Reflex save against the grenade’s initial damage must attempt a second Reflex save with a DC 5 lower than the normal DC of the grenade. For a maiming grenade I, a creature that fails on the second save is affected by the wound critical hit effect. For a maiming grenade II, a creature that fails on the second save is affected by the severe wound critical hit effect.

Maiming Grenade, I

Source Starfinder Enhanced pg. 167
Level 11; Price 3,850
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (3d10, 15 ft., see text)

Maiming Grenade, II

Source Starfinder Enhanced pg. 167
Level 17; Price 38,500
Hands 1; Proficiency Grenade
Damage —; Range 20 ft.; Critical
Capacity Drawn
Bulk L; Special Explode (6d10, 15 ft., see text)